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Design-Side Out: Social Game Design: Retention part 2

Social Game Design : Retention part 2. This past Saturday I was playing Magic: The Gathering (possibly the best game ever made). In one game I was getting attacked by many squirrels (bear-sized...

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Design-Side Out: Social Game Design: Retention part 3: Mystery

Social Game Design : Retention part 3: Mystery. Mystery works very well in social games. I’m a little surprised it’s not used more often as a core mechanic. Some former colleagues of mine at Gamehouse...

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Pretty Simple's Corentin Raux on Designing Criminal Case for …

Take a deep dive into French social game developer Pretty Simple's criminal investigation-themed hidden object game during its “ Designing Criminal Case for Virality and Retention” session at Casual...

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